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WORLDWIDE BIGGIES EXPANDS GAMING PORTFOLIO WITH POPULAR TWEEN LIFESTYLE BRAND MISS O & FRIENDS

Casual Game to be Developed Based on the Miss O & Friends Online Community

New York, NY, and Old Greenwich, CT October 28, 2008 - Worldwide Biggies Inc., a digital entertainment studio focused on creating online experiences and multi-platform content for kids, families and young adults, announced today a partnership with Miss O & Friends® By Girls … For Girls®, to develop a branded casual game based on the popular Miss O & Friends online tween community. The multi-year agreement with Miss O & Friends, gives Biggies the opportunity on extensions of the Miss O & Friends causal game including television, film and other interactive entertainment.

Keeping with Miss O & Friends’ “by girls, for girls” purpose, the game’s characters, storyline and design being developed by Worldwide Biggies, will be selected by girls that visit the Miss O & Friends website. An exclusive browser version of the game will be hosted at www.missoandfriends.com and the full downloadable game will be available online at various gaming portals, and will also be sold in retail outlets.

Created by teen sisters Juliette and Olivia Brindak, Miss O & Friends is a hip, yet wholesome lifestyle brand, managed by tween girls for tween girls, ages 8 to 14. The Miss O & Friends brand features licensed consumer products, books (one with original stories written by real girls) and an interactive website. The Miss O & Friends website offers fun, creative and inspirational activities, original games, an online magazine, a special club to get free stuff, and (coming soon) the “Miss O My Way” world. The Miss O & Friends animated causal game fits perfectly into this niche by utilizing the brand’s unique style, cool yet positive messaging and Miss O’s real girls (Miss O, Juliette, Harlie, Justine and Isabella) who each have her own look, personality, interests and aspirations.

“We are very excited to be partnering with Miss O & Friends on a new gaming project that taps into the creativity of young girls. The Miss O & Friends ‘by girls, for girls’ purpose is very important to us, so by involving girl visitors in all aspects of the design, we will be able to create a game with a one-of-a-kind concept that tween and teen girls will love,” said Albie Hecht, CEO and Founder of Worldwide Biggies Inc.“Our goal at Worldwide Biggies has always been to create unique, interactive entertainment that involves the whole digital family and we feel this project does that in a whole new way.”

Juliette Brindak (19), co-founder and Chairperson of Miss O & Friends said, “Our tween girl community tell us what they want and we are delivering in every way.” Since our company started, we strive to help girls build on their dreams, to do what they love to do. So now we are not only giving girls the opportunity to see their favorite bands, and get their original stories published, but also to have their original ideas translated into a digital Miss O & Friends game.”

Brindak adds, “This is just like what we did with one of our six books, ‘Write-On,’ where 15 girls were voted as winners by our Web site community to have their original stories published, which then sold in Barnes & Noble, Borders, Target.com and Amazon.com.”

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